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AI Insights · Timothy · April 2022

Top 5 Cannabis Games on Android in the Netherlands: Q1 2022 Performance

The top cannabis-themed games on Android in the Netherlands saw varied performance in Q1 2022, with notable trends in revenue, downloads, and active users.

Top 5 Cannabis Games on Android in the Netherlands: Q1 2022 Performance

The first quarter of 2022 showcased an intriguing performance for the top five cannabis-themed games on the Android platform in the Netherlands. Data from Sensor Tower reveals significant trends in weekly downloads, revenue, and active users for these popular games.

Bud Farm: Idle Tycoon experienced fluctuations in both revenue and active users. Weekly revenue peaked at approximately $3.4K in late December, then steadily declined to around $1.1K by mid-March, before a slight rebound to $1.9K at the end of Q1. Downloads saw a downward trend, starting at 310 in late December and dropping to 96 by the end of March. Active users also decreased from 863 to 518 over the quarter.

Cheech and Chong Bud Farm demonstrated a more stable revenue stream, with weekly revenue ranging between $800 and $322. The highest revenue was recorded at $800 at the start of the period, with a gradual decrease to $594 by the end of March. Downloads peaked at 173 in mid-January but fell to just 33 by the end of the quarter. Active users saw a similar trend, starting at 111 and reaching a high of 217 in mid-January, then decreasing to 137 by the end of March.

Hempire - Plant Growing Game showed a positive trend in revenue, starting at $456 in late December and climbing to $841 by the end of March. Downloads fluctuated, peaking at 481 in the final week of March. Active users also showed an upward trend, increasing from 1K at the beginning of the period to 1.1K at the end.

Weed Inc: Idle Tycoon saw its revenue peak at $611 in late December, followed by a decline to $264 in early March, then a slight recovery to $355 by the end of March. Downloads were highest at 753 in late January, but dropped to 531 by the end of the quarter. Active users started at 1.8K and decreased to 1K by early March, before recovering to 1.5K by the end of the period.

Weed Firm 2: Bud Farm Tycoon had minimal activity, with revenue peaking at $117 in the first week of January and then declining to $26 by the end of March. The game had no significant downloads data, and active users were minimal, starting at 30 in late December and dropping to 11 by the end of January.

For more detailed insights and comprehensive data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022